![]() added the ability to build the map while in edit mode. added option to flip map normals when the map is built. added remove material feature that will remove faces with a specific material applied when the map is built. This is great if you are using Unity or any other external game engine. ![]() fixed bug of trying to execute TextureBuddy if the addon was not installed/enabled ![]() fixed bug when trying to auto texture a map that had no textures. TextureBuddy is now automatically enabled when LevelBuddy is enabled. added the ability set floating point precision when rounding vertex positions for CSG operations. Level Buddy now works with the new version of Blender 2.79. Build and export your map to FBX with 1 button, great if you are working with Unity or any external game engine.When you build the map you get a static poly mesh not a BSP tree of faces. NOT BSP, you are work with poly meshes at all times.CSG modeling techniques including additive and subtractive inspired work flow.Level Buddy reduces iteration time while letting you test out ideas quickly and easily. It takes inspiration from old school editors like UnrealEd and DoomED. Level Buddy is a CSG level modeling workflow add on for Blender 3D.
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